Fmod in Unity for IOS and Android output

#1

We want to split the iOS and Android banks and builds in Unity. In the Unity Fmod Multiple Platform Build Settings the only option to do this is:

High End Mobile

Inherits from Mobile and includes iOS devices iPhone 5, iPad Air, Ipad Mini 2 and later, Android devices with more than four cores or a clock speed above 1.6HGZ.

Low End Mobile

Inherits from Mobile and includes all other mobile devices.

In FMod 1.10.08 We have setup several Project platforms :

Android (Mobile)

Desktop

iOS(Mobile)

They appear in the Fmod Unity settings within the dropdowns but we cant do a bespoke Android build and a bespoke iOS build.

We want to do this so we can optimise the mix and do a specific iOS Device mix and an Android Mix.

Many thanks

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#2

There isn’t a way to do this currently in the integration, although that does sound like something that would be very useful. I will add a task to investigate the best way to introduce this.

In the meantime, you can get around this in a couple of ways.
If you don’t need the Mobile High/Low, you can replace them with Android and iOS by using this change:

Otherwise you can use Mobile High/Low and comment out the section in: SettingsEditor.cs, AllowBankChange() that stops those options from having bank options.

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