The documentation for FMOD Studio 2.02 is a bit lacking with showing how to set up mobile builds using FMOD. When creating platform specific settings, I can create High-End Mobile/Low-End Mobile/Android/iOS ones that inherit from Default. I’m not sure how to use these. When I created a build through Unity Cloud Build for Android and iOS, none of the sounds played. The placeholder Unity Ads music played, so I know my volume was on. I have my FMOD project folder within my Unity project folder, so I know all the FMOD files were included in the cloud build. Please help me with detailed instructions if possible. I’m very new to FMOD so this would be much appreciated!
Are the sounds still silent when you create a local build? Or is it only happening when building using Unity Cloud?