FMOD Localization, keys reset everytime the project is opened

Howdy! So we’ve been using FMOD to handle the audio side of the equation, and, with that, we’ve most recently undertaken the task of adding localization to our game.

For this task, we’ve been using localized audio tables, but in doing so, we’ve run into a bit of a snag. The system worked perfectly fine within FMOD once I set everything up, but once I saved, exited the project, and opened FMOD later, all the programmer instruments that had their keys set to a specific audio file were reset to the very first key in the chain. This consistently happens every time I save, close, and reopen the project.

Any help in regards to fixing this would be greatly appreciated.