Hi
my other collaborators on my Unity PlasticSCM source control project have been facing the following issue:
I’ve already ignored the files FMOD has suggested in the documentation in my ignore.conf file but it still insists on being tracked and checked in.
Here’s the ignore.conf file::
#Common directories
Library
library
Temp
temp
Obj
obj
Build
build
Builds
builds
UserSettings
usersettings
MemoryCaptures
memorycaptures
Logs
logs
**/Assets/AssetStoreTools
**/assets/assetstoretools
*/Assets/AddressableAssetsData//.bin
*/assets/addressableassetsdata//.bin
**/Assets/StreamingAssets/aa.meta
**/assets/streamingassets//aa/
.collabignore
Builds
*.apk
*.unitypackage
#Plastic SCM related
/ignore.conf
.private
.private.meta
^.private.[0-9]+$
^.private.[0-9]+.meta$
Gradle cache directory
.gradle
Autogenerated project files
/Assets/Plugins/Editor/JetBrains*
/assets/Plugins/Editor/JetBrains*
.vs
ExportedObj
.consulo
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
Unity3D Generated File On Crash Reports
sysinfo.txt
Crashlytics generated file
crashlytics-build.properties
#Mac
.DS_Store*
Thumbs.db
Desktop.ini
Never ignore DLLs in the FMOD subfolder.
!/Assets/Plugins/FMOD/**/lib/*
Don’t ignore images and gizmos used by FMOD in the Unity Editor.
!/Assets/Gizmos/FMOD/*
!/Assets/Editor Default Resources/FMOD/*
Ignore the Cache folder since it is updated locally.
/Assets/Plugins/FMOD/Cache/*
Ignore bank files in the StreamingAssets folder.
/Assets/StreamingAssets//*.bank
/Assets/StreamingAssets//*.bank.meta
If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
Log files can be ignored.
fmod_editor.log
First time Unity-PlasticSCM user and really pulling my hair out on this one. Any help is greatly appreciated.