FMOD.log keeps checking in ignored files in Unity PlasticSCM Source Control

Hi

my other collaborators on my Unity PlasticSCM source control project have been facing the following issue:

I’ve already ignored the files FMOD has suggested in the documentation in my ignore.conf file but it still insists on being tracked and checked in.

Here’s the ignore.conf file::
#Common directories
Library
library
Temp
temp
Obj
obj
Build
build
Builds
builds
UserSettings
usersettings
MemoryCaptures
memorycaptures
Logs
logs
**/Assets/AssetStoreTools
**/assets/assetstoretools
*/Assets/AddressableAssetsData//.bin
*/assets/addressableassetsdata//.bin
**/Assets/StreamingAssets/aa.meta
**/assets/streamingassets//aa/
.collabignore

Builds

*.apk
*.unitypackage

#Plastic SCM related
/ignore.conf
.private
.private.meta
^
.private.[0-9]+$
^
.private.[0-9]+.meta$

Gradle cache directory

.gradle

Autogenerated project files

/Assets/Plugins/Editor/JetBrains*
/assets/Plugins/Editor/JetBrains*
.vs
ExportedObj
.consulo
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

Unity3D generated meta files

*.pidb.meta
*.pdb.meta
*.mdb.meta

Unity3D Generated File On Crash Reports

sysinfo.txt

Crashlytics generated file

crashlytics-build.properties

#Mac
.DS_Store*
Thumbs.db
Desktop.ini

Never ignore DLLs in the FMOD subfolder.

!/Assets/Plugins/FMOD/**/lib/*

Don’t ignore images and gizmos used by FMOD in the Unity Editor.

!/Assets/Gizmos/FMOD/*
!/Assets/Editor Default Resources/FMOD/*

Ignore the Cache folder since it is updated locally.

/Assets/Plugins/FMOD/Cache/*

Ignore bank files in the StreamingAssets folder.

/Assets/StreamingAssets//*.bank
/Assets/StreamingAssets/
/*.bank.meta

If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.

Log files can be ignored.

fmod_editor.log

First time Unity-PlasticSCM user and really pulling my hair out on this one. Any help is greatly appreciated.

Not sure if this matters, but FMOD was integrated after the very first initial check-in.

Hi,

Did you have the ignore.conf file set up before FMOD was checked-in or was it added after?

If a file is already under version control the ignore.conf file won’t work.

An option is deleting the file in Plastic SCM and checking in the deletion. This will stop the file from being tracked and remove it from your repo. Run Unity again, which will create a new .log file on your disk but it should now be ignored. Once it has been successfully ignored have all your collaborators update their workspaces with the file removed.

Hope this helps.