FMOD Resonance Audio Listener not recognized in Unity

Hi there. I’m just trying to use the Google resonance audio plugins in FMOD, but Unity keeps failing to recognizing it. I’ve followed all the steps. I have an Audio Listener on the master bus in FMOD, a resonance audio source on my FMOD event, I’ve added the resonance plugin in the dynamic plugins in FMOD settings in Unity. What am I missing? It just keeps saying “Resonance Listener not found in the FMOD project”. I see it listed in the plugins folder and everything. I’m using Unity 6000.1.8f1 and FMOD 2.03.08. Thanks!

Hi,

Could we test adding a new empty event to the master bank and then Build All Platforms


to trigger the FMOD Refresh Banks Status popup to make sure we have the latest banks in our Unity project?

Could I also get a screenshot of your Master Bus and FMOD Integration Settings?

Thank you! I updated my FMOD for Unity and it seems to be working now! Although, I’m still learning how it’s supposed to work. Right now I only hear the sounds that have the resonance audio source on the event. Does this mean all events need that on there in order to hear them, even if I don’t want them spatialized? Even UI sounds? Because the Audio listener is on the Master?

Hi,

Placing the Listener on the Master Bus will require all events to have an source, but if you put the listener on a group bus instead:


you should hear all other events normally, more information can be found here: Resonance Audio | Getting Starts - Where to place the Resonance Audio Listener. Please note, events with the source will have to be assigned to the resoanceBus to be heard.

Hope this helps!