FMOD studio listener

Hello! When I set the object for attenuation in Fmod studio listener in Unity, for some reason attenuations still work from the camera. Is there something else I need to add or what could be the problem?

Hi,

What version of the FMOD integration are you using?

Testing 2.02.18 in Unity 2022.3.8f1 I was unable to reproduce the error.

How many listeners do you have in the scene?

2.02.19, one listener

1 Like

Hi,

Thank you for the information.

Would it be possible to get a copy of your project or a stripped-down version displaying the issue uploaded to your profile? Please note you will have to register a project with us before you can upload files.

I can’t provide the project…Also we are using Steam Audio in the project, could this affect it?

Hi,

Thank you for the information.

Steam Audio will not use the attenuation object set on our listener as it is an external plugin. Is it possible to use our spatializer as that will work as expected?