FMOD Studio + Unity + Git

Hey there!

I’m currently implementing fmod into a Unity project I work on together with others over git!

Now, I just wanna push the necessary files and leave everything else out. Preferably I would like to have the FMOD Studio project in a completely different directory. I have set my export folder to one in the Unity project, but the problem is that Unity also needs the project file!

So, I now have 2 options:

  1. I copy the fmod studio project file over to the Unity project whenever I need to push my changes. This is of course bothersome and can lead to mistakes.
  2. I put the fmod studio project into a folder of the Unity project and use .gitignore to only push the necessary files. This seems not very pretty to me, because if someone else needs access (for example the musician) to the fmod studio project I can’t just change my .gitignore file for that one person. I would need to manually send them my project and that’s a nono in times of git.

The perfect behaviour I would like to have is:

  • Have the fmod studio project in a seperate directory so that I can use git for a seperate git project.
  • Have the fmod studio project file export too together with the bank files into a directory of my choosing, so I only have the necessary files in my Unity project.

Is there any way how I am supposed to do that?

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