Love FMOD Studio, great upgrade to the standard unity sound manager. I’ve been trying to implement it into a unity project on GitHub and I’ve noticed it has quite a few files that bloat our pushes. I’ve googled around and noticed a few posts about this topic, and that any .cache, .user, .etc can be ignored, and the FMODStudioAsset.cache can also be rebuilt, but it was advised to keep in. I’ve also come across this page :
and I was wondering if you guys can update the page to be a little more detailed. It would be a huge help.
Secondly, I was wondering if you have any plans to release a version of FMOD for unity that will be compatible with the WebGL Build option found in the build settings of unity.