FMOD trying to find Resonance Audio in wrong directory

Temp fix:

In the PlatformPlayInEditor.cs change this line
string platformsFolder = $"{Application.dataPath}/{RuntimeUtils.PluginBasePath}/platforms";
to
string pluginBasePath = RuntimeUtils.PluginBasePath.Replace("Assets/", ""); string platformsFolder = $"{Application.dataPath}/{pluginBasePath}/platforms";

Didn’t check if the problem is happening in other platforms, but if it is the same Asset path duplication issue it should work.