I’m creating a sound for a jet-pack which uses parameters to determine how much fuel is left.
The parameters work fine but the events spawning seem to be spawning infinite times, overriding the audio so that it distorts.
An example of the problem can be seen below
The error messages which load at the end of the video are all down to using the computer keyboard instead of an Xbox controller to use the game and have no error messages for the FMOD events.