So for starters, I know very little about working with Audio and game engines but I’ve gotten FMOD, Google Resonance, and Unity all setup and working together for a VR project. Everything seems to work great in FMOD Studio and most sounds/events are just fine played in unity with nice spacialized audio.
But there are a few select events where very odd things are happening in Unity. There is an odd issue that happens where a few random sounds here and there become “garbled” and blown out. I’ve linked to a video of the profiler recording a session of gameplay in Unity and if you look in the 3D spatializer, it has random odd sounds flashing up on the very edges. I have nothing making any sound that distance from the listener in the scene.
Anyone know what might be going on? Is this maybe just a bug in Google Resonance?