Hello. I’ve recently starting using Google Resonance in an FMOD project.
I’ve noticed that the 3D effect of the sounds in the environment are more or less not present. The occlusion effect is very present, but there’s no real panning going on. The effect is mirrored in the 3D panner window in FMOD where moving the location around will have an effect on the amplitude and filtering, but not the panning.
In Unity under the relevant event emitter component the event is listed as 2D as well. As far as I can understand, the only real difference in making a 2D versus a 3D event in FMOD is whether or not the master track has got a spatializer on it, which it of course does, but now it’s just the Resonance variant, as in the Resonance Audio Source, and the spatializer on the master bus.
I remember, before using FMOD, trying out Resonance directly with Unity’s own sound engine and I seem to recall the 3D effect was present then.
Any idea what I’m doing wrong here?
I’m using Unity v. 2019.3.1f1 and FMOD v. 2.00.07.
Thanks in advance.