Hello!
I’m having an issue with average volumes.
So the thing is that I recorded a build gameplay from our game to check overall volume level, because when played after some other reference games I feel like default volume (max) for our game is too quite compared to other games on steam
So I recorded a gameplay from our Beta Build and then I recorded a profiler session in FMOD doing the same playtest but this time from the Unity Editor.
and surprise surprise the Unity Editor gameplay sounds in the average volume levels that it’s supposed to do as FMOD shows when profiling and mixing it. Peaking close to -0.5 dB, average volume -23 dBFS more or less. Consistent on FMOD with a limiter on the master + gain correction and translated into the Unity Editor. All good.
But then, when I recorded the volume from the build, it is WAY quieter. I know this may be related to compression from banks when building but I don’t know any solutions to this. Can someone help me to match the FMOD volume with the Build itself volume for consistency?
Thank you.
Compression settings (default):
Difference in volumes recorded (Unity vs Build):