I have a very simple problem: When I listen to a sound in FMOD it has a different volume level than in Unity. Unity is much louder.
Let’s say I create a 2D event to eliminate the attenuation effect and place the sound right beside my listener (even though this doesn’t matter as there is no attenuation). Once I start the game, the audio is much louder than it was in FMOD.
This problem is not project related as I experience this behaviour on all of my projects with all of my sounds. Has anyone had this too?