My project team receives the exact same error upon building: “Plugin ‘FMODStudio’ failed to load because module ‘FMODStudioOculus’ could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.” We build with Win64 development binaries and work in UE4.7.3.
In this thread (http://188.8.131.52/questions/question/plugin-fmodstudio-failed-to-load), where a very similar issue is addressed, you mention that it is a known issue with Epic that affects all plugins, and that creating a code project is currently the only workaround. Is any updated information about the issue available?
Thanks (for FMOD’s utility as well as the swift support the FMOD team provides)!