I already tried but that didn’t solve the problem.
Some FMOD events “contained” inFMODStudioCache.asset still reference to a relative path that I wrongly committed right after upgrading to integration v2, and it’s not clear to me how to change this path.
The warning has nothing to do with Studio Event paths. If the stack trace you posted earlier is accurate you’ve got an internal Unity issue with the consistency of your asset database. There’s nothing I can do to solve it.