Footstep sound keeps playing after character's stop

Hi Guys! Got this issue recently: https://youtu.be/wesUjwDcmTc
Trying to figure out something out about this.The thing is that footstep sound keeps playing after character’s stop.Actually,the setting of magnitude input value should solve the problem,but it still stays. I did several profiler sessions. I’ve discovered,that number of created instances can be various each time i hit play. Sometimes footsteps can stop if i move one of the audio files on a track. It could seem,that this is the FPS controller issue, but this is a study project for online courses and around of 30 other guys are working with this controller,nobody complained about it. Does anybody have any ideas?

P.S. I discovered,if there’s only one track in footsteps event,it will play without looping after character’s stop. If i add one more(for equip),it begins to cycle footsteps ,even if i’ll mute them.