We’re developing a game for Xbox hardware, and just noticed that whenever someone plugs a headset into their controller, the game freezes for over 7 seconds, and a Unity profiler capture says that the function that’s taking that long to run is FMOD.UnityIntegration.RuntimeManager.Update
We’re running FMOD for Unity 2.03, in Unity 6000.3.13f1; I’m currently testing on Xbox One although I believe it happens on Xbox Series as well. Is this a known bug? Is there anything that I should be doing to narrow down possible fixes?