Getting samples from programmer sound

Hello.

I’m using Programmer Instrument to apply effects to player voices. Is there a callback that gets called after the effect is applied to get the processed samples? I need this so that I can reuse the data for playback elsewhere.
In my case, it’s a radio. The player speaks into local chat, and I want the audio from local chat to go straight to the radio with all the effects applied to local chat.
The final samples should not be mixed together, that is, I need the ability to get samples of each programmer sound separately.

[AOT.MonoPInvokeCallback(typeof(EVENT_CALLBACK))]
private static RESULT ProgrammerSoundEventCallback(EVENT_CALLBACK_TYPE type, IntPtr instancePtr, IntPtr parameterPtr)
{
    EventInstance instance = new EventInstance(instancePtr);

    instance.getUserData(out IntPtr stringPtr);

    GCHandle stringHandle = GCHandle.FromIntPtr(stringPtr);
    SoundWrapper soundWrapper = stringHandle.Target as SoundWrapper;
    switch (type)
    {
        case EVENT_CALLBACK_TYPE.CREATE_PROGRAMMER_SOUND:
            {
                PROGRAMMER_SOUND_PROPERTIES parameter = (PROGRAMMER_SOUND_PROPERTIES)Marshal.PtrToStructure(parameterPtr, typeof(PROGRAMMER_SOUND_PROPERTIES));
                parameter.sound = soundWrapper.Sound.handle;

                Marshal.StructureToPtr(parameter, parameterPtr, false);
                break;
            }
        case EVENT_CALLBACK_TYPE.DESTROYED:
            {
                stringHandle.Free();
                break;
            }
    }

    return RESULT.OK;
}