My question in short - does FMOD Studio have any global occlusion settings like Wwise does here?
I’m using Fmod Studio with CryEngine 5, which is a combination that doesn’t seem to have much documentation at this point. The only documentation I could find on occlusion with Fmod from Crytek is really brief:
I have the first method working where the occlusion value from CryEngine automatically affects a low pass filter on a sound event, except I can’t find a way to change how this behaves globally (like the graph in Wwise). Currently, having two objects block the sound source sets the cutoff to the minimum, which is not what I’m after.
I understand that CryEngine gives you a way of setting the occlusion value for each individual material, and there is another way of linking the occlusion value of individual sounds to a parameter with automation, but both of these methods sound very time consuming and I was hoping there would be an easier way.