Godot 4 and FMOD integration - Best practice?

Thanks all for your expressions of interest!

I recently responded to @SoundTek_Studio in a different thread regarding our capacity for offering support for users of unofficial FMOD integrations - I’ll link it here for posterity as well since it’s relevant: Possibility of official support for the Godot engine? - #21 by Leah_FMOD

Adding my name to the chorus interested in an official integration

Great to hear that the unofficial integration has your tacit support! But even if it doesn’t make sense to make an official integration, maybe it would make sense to officially endorse and/or feature the unofficial integration? Right now, when you Google “fmod unity”, you get a slick landing page that builds confidence that FMOD and Unity are good choices for one another. But when you Google “fmod godot” you get this thread, which does not have the same effect.

I didn’t want to wait for an official integration that I could use with my C# projects so I wrote this addon. GitHub - JeeeJeee/GodotFMODSharp: A FMOD wrapper for Godot written in C#
Its still early and needs plenty of more work and some bug fixes but those will come as I start using it in my own projects.

Noted all, thank you.

I’ve passed this along to the development team, thanks for the suggestion.

Consider me interested as well!

Yeah, having Godot integration would be really handy. The current Godot GDExtension C++ setup works well, but it’s missing some features.

Noted, thank you!

Adding my voice to the choir. I’d be very interested in an official FMOD integration for Godot. I’m currently using the utopia-rise GDExtension and struggling a bit.