Great to hear that the unofficial integration has your tacit support! But even if it doesn’t make sense to make an official integration, maybe it would make sense to officially endorse and/or feature the unofficial integration? Right now, when you Google “fmod unity”, you get a slick landing page that builds confidence that FMOD and Unity are good choices for one another. But when you Google “fmod godot” you get this thread, which does not have the same effect.
I didn’t want to wait for an official integration that I could use with my C# projects so I wrote this addon. GitHub - JeeeJeee/GodotFMODSharp: A FMOD wrapper for Godot written in C#
Its still early and needs plenty of more work and some bug fixes but those will come as I start using it in my own projects.
Adding my voice to the choir. I’d be very interested in an official FMOD integration for Godot. I’m currently using the utopia-rise GDExtension and struggling a bit.
I’d love my name on the list as well. I love love love working within fmod and the creative flow is amazing. After spending the time on learning and even getting the skill tree classes done, I’ve realized all the devs I work with are in godot. I talked one into trying out an fmod integration using utopia rise. I’m not really savvy with code myself so I’m not of much help. However after weeks finishing a game for a jam and it sounding amazing via live update and within godot, we realized all of our exports BROKE. We triaged getting a working version out with a focus on JUST windows, but for some reason it kept crashing due to not being able to find the banks. I’m worried I’ve now ruined the idea of future fmod integration with this dev and am now hesitant to try again. Fmod was fun to learn but without a unity dev to work with it’s now proving a useless skillset and I’m just back to bouncing stems from ableton. Le sigh. Haha