I’m developing a game in Unity with programmer’s sounds. I have two audiotables one in the master bank and the other in other bank.
I do check the existence of keys before I play any sound, when I try to check the existence of the keys in the bank which is not the master bank it returns ERR_EVENT_NOTFOUND result.
I supposed that the error is trigger due to the second bank isn’t loaded so I tried to load it manually by using (https://www.fmod.com/docs/api/content/generated/FMOD_Studio_System_LoadBankFile.html) and by using the Studio Bank Loader Behaviour.
Does anybody encountered this issue? Have I misunderstood something?
Thanks in advantage.
FMOD for Unity 1.10.10