Ho to disable FMOD for some platforms

I work on multiplayer project and I want to disable FMOD on my Linux server build. Is it possible to disable FMOD for Linux platform? Because I have a lot of exceptions in my server side logs like this one:

NotImplementedException: Plugins are not implemented on platform default
  at FMODUnity.Platform.GetPluginPath (System.String pluginName) [0x00000] in <00000000000000000000000000000000>:0 
  at FMODUnity.Platform.LoadDynamicPlugins (FMOD.System coreSystem, System.Action`2[T1,T2] reportResult) [0x00000] in <00000000000000000000000000000000>:0 
  at FMODUnity.Platform.LoadPlugins (FMOD.System coreSystem, System.Action`2[T1,T2] reportResult) [0x00000] in <00000000000000000000000000000000>:0 
  at FMODUnity.RuntimeManager.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 
  at FMODUnity.RuntimeManager.AddListener (FMODUnity.StudioListener listener) [0x00000] in <00000000000000000000000000000000>:0 
  at FMODUnity.StudioListener.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 
Rethrow as SystemNotInitializedException: [FMOD] Initialization failed
  at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 
  at FMODUnity.RuntimeManager.DeregisterActiveEmitter (FMODUnity.StudioEventEmitter emitter) [0x00000] in <00000000000000000000000000000000>:0 
  at FMODUnity.StudioEventEmitter.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 


Unfortunately, there isn’t a way to disable FMOD just on Linux, and it would require a lot of work to remove all FMOD functionality just on one OS.

It might be easier to solve the errors on the Linux platform. If you could provide more information about the plugins you are using in conjunction with FMOD and sharing the full error log we may be able to solve the issue.