I work on multiplayer project and I want to disable FMOD on my Linux server build. Is it possible to disable FMOD for Linux platform? Because I have a lot of exceptions in my server side logs like this one:
NotImplementedException: Plugins are not implemented on platform default
at FMODUnity.Platform.GetPluginPath (System.String pluginName) [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.Platform.LoadDynamicPlugins (FMOD.System coreSystem, System.Action`2[T1,T2] reportResult) [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.Platform.LoadPlugins (FMOD.System coreSystem, System.Action`2[T1,T2] reportResult) [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.RuntimeManager.Initialize () [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.RuntimeManager.AddListener (FMODUnity.StudioListener listener) [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.StudioListener.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as SystemNotInitializedException: [FMOD] Initialization failed
at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.RuntimeManager.DeregisterActiveEmitter (FMODUnity.StudioEventEmitter emitter) [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.StudioEventEmitter.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0