I have several scatterer events, each containing multiple sounds, placed on different layers. Each contains different animal noises I want varied for creating a sort of natural soundscape.
I want them to all be “active” for the same duration, but I don’t want them all playing a sound at the beginning of the event before the “Interval Between Sounds” begins — in fact, I want to randomize the first playback as well.
In other words, it appears (correct me if I’m wrong) that a scatterer sound module will by default play one instance of a sound placed within it at the beginning of the event, but I want to bypass the first play and go first to the time delay.
How do I do this?