Scatter initial delay

Hi! I’m trying to set up an event with a scatter instrument, that should play a sound at a pretty sparse spawn interval of 30-40 sec, as a part of an ambience. However, it seems like every time the event runs, it immediately plays a sound, and first thereafter wait for the set interval time. I would want it to use that interval also for the first time the event is triggered, so that it might take some time before the sound triggers. Is there a way to do this?

Just unfold the Trigger Behavior tab and set the Delay & Quantization to Time, and set the range you want (matching or not the spawn settings of the scatterer).

Ah of course! I new there was a simple answer here somewhere. Thanks!