Here are the steps to setup FMOD for Oculus Quest 2, as a set of step-by-step instructions which should hopefully be more clear:
- Follow the Unreal Oculus Setup Guide to ensure everything is working in Unreal to begin with
- Download FMOD Studio
- Open FMOD Studio
- Open the “Examples.fspro” project that came with the FMOD Studio installation
- Download FMOD for Unreal, ensuring the version you download matches your FMOD Studio and Unreal versions
- Create a folder called “Plugins” in the same directory as your Unreal
.uproject
file - Unzip FMOD for Unreal into your newly created “Plugins” directory
- Create a folder called “Platforms” in the same directory as your Unreal
.uproject
file - Open the “Platforms” directory and create a new folder called “Android”
- Open the “Android” directory and create a new folder called “Config”
- Open the “Config” directory and create a file called “AndroidGame.ini”
- Open “AndroidGame.ini” and add the following contents:
[/Script/UnrealEd.ProjectPackagingSettings] -DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop") +DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Mobile")
- Save and close “AndroidGame.ini”
- Close and reopen your Unreal project
- When the “FMOD Settings Problem Detected” popup appears in the right, select the “Settings…” option
- In the red area, select “Fix”
- In the top menu, click “Help>Validate FMOD”
- Click through the series of popups with either “Yes” or “Okay”. Validation is finished when you see this window:
- In the Content window, click through to FMOD>Events>Music
- Drag the Level_03 event from the Content window into the main viewport
- Hit Alt+P on your keyboard to play the level. You should hear cinematic music
- Launch on your Oculus Quest 2
Hopefully that is a little more clear, please let me know how you go with that. I have passed on your suggestion to write an Oculus setup guide, thank you for the suggestion!