Major FMOD noob here. For our games, we’ve always relied on a proprietary recording tool for game voice-over (our games have thousands of VO files). Last year we started using FMOD Studio for SFX and music and, this year, we’d like to try to integrate all of our VO recording as well.
Just wondering if there’s an easier way of getting tons of VO files into FMOD, other than creating events for them one at a time. Does that make sense? Anyone have an efficient way of doing this?