Hi there!
I’m having a confusing situation about the intensity control of convolution reverb… I’ve added an AHDRS on intensity to get a smooth effect when exiting the audio volume, this reverb is applyied on UE5, with snapshot, but it seems like the intensity and the wet level are inverted… So when I decrease the intensity, wet level increases. If I set for example 45% of intensity, wet level will be louder than 85% of intensity. It is causing an issue to me wich is: when I exit the audio volume with my character, intesity decreases to 0 according to the time of AHDSR release, but it gets even louder as it approaches to 0, cause wet level is increasing… So reverb effect get louder before stops. If I turn off the intensity, when I exit the audio volume it causes a pop/crack sound on the audios affected by that volume… Question is, why the intesity and wet level are opposite? While the intensity decrease, wet level increase and vice-versa… Is there a way to invert this logic to make them work to one direction only?