Interactive Music between multiple scenes in Unity

I have used FMOD to create interactive music with horizontal transitions.

Each interactive music is controlled by a parameter named “Switch,” which has three regions: 1, 2, and 3. Now, I want to load this interactive music into my Unity project and call different switches in different scenes.

Additionally, I would like the interactive music to smoothly fade in and out to the corresponding segments when switching scenes. How can I achieve this?

Hi,

What version of FMOD are you using?

If the event is loaded using an Unity Integration | Game Components - Studio Event Emitter you can use StudioEventEmitter::SetParameter() (Unity Integration | Scripting API Reference) function to control the value of your switch variable.

To smoothly fade the music an option is modulating (FMOD Studio | Authoring Events - Modulation) the fader of each of the events using FMOD Studio | Modulator Reference - AHDSR Modulator.

Hope this helps!