Hi! I am trying to achieve smooth crossfades of music between various zones (represented by cubes in Unity). Each zone reacts to the Player collision tag, plays an event on Trigger Enter and stops it on Trigger Exit. In FMOD, I use transition zones and parameters for each music event (screenshots attached). I got the probabilities of the transitions to the next parameter equal to 1 (100%), and quantization equal to one beat.
In FMOD, the crossfade transitions work fine like I want. In Unity, when the player leaves a zone and enters the next zone, there is an abrupt stop of the music from the zone the player leaves and a nice crossfade (like in FMOD) to the music from the zone the player enters.
My guess is that Trigger Exit means stop, and the music just stops playing. Is there a solution to this?