Is it possble to use FMOD's bars as a "timer" for the animator component?

So what I want to do is have unity Timescale from 0 to 1 in a bar.

Ah, it’s a bit hard to explain just like that. Alright. So I have this combat system which mostly works, and at the end of it, when the player kills the enemy, there’s a “victory” cutscene, think like the old jrpgs.

When the player lands the final hit, I set Unity’s timescale to go to 0. So everything is paused right now.

What I want to do is have unity detect the exact moment in the Music it’s at, then lerp back to 1 over the rest of the current bar and go to the “Outro” marker when it’s done.

I’m not sure exactly how you would do something like this but it sounds like you want to use FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_BEAT.