So what I want to do is have unity Timescale from 0 to 1 in a bar.
Ah, it’s a bit hard to explain just like that. Alright. So I have this combat system which mostly works, and at the end of it, when the player kills the enemy, there’s a “victory” cutscene, think like the old jrpgs.
When the player lands the final hit, I set Unity’s timescale to go to 0. So everything is paused right now.
What I want to do is have unity detect the exact moment in the Music it’s at, then lerp back to 1 over the rest of the current bar and go to the “Outro” marker when it’s done.