I’m trying to think of a way I could cause a pulse in animation by reading beat of the music via FMOD. The music isn’t procedural, so I was thinking that I could at least make some type of low-end gate that sends a callback whenever it is over the threshold.
Is there a reliable way to do this in FMOD? I know I could just code in the BPM for each song manually… But it would be cool to just kinda use the music to alter things in the game slightly.
I haven’t set anything like this up before so any tips or suggestions would be appreciated!