Unity’s AudioMixer and AudioMixerGroups don’t have the function that applying their’s sound effects without playback.
So I need to playback audioSource and implement OnAudioFilterRead function. sadly i have to wait for playback time.
is there any functions applying filters and effects to original sound sources without playback in FMOD?
ex) no implementation in unity, just my desire
audioClip.GetAudioMixerAppliedData(audioMixerGroup, out float modifiedBuffers);
whether exists this Code of FMod Version.
Thanks in advance.