In my game, certain weapons can gradually or procedurally adjust their fire rate based on gameplay conditions, such as increasing or decreasing over time. The sound structure includes a First Round, Fire Loop, and Tail, with both the First Round and Fire Loop needing to adjust smoothly to match the fire rate. I was able to achieve this in Unity’s built-in audio system but am moving to FMOD due to its limitations. I’ve attached a screenshot of what I’ve managed to set up so far in FMOD, and as I’m relatively new to FMOD, any guidance on refining this setup would be greatly appreciated.
Hi,
An option may be adding automation to the Spawn Rate
of the scatterer instrument:
More information about automation can be read here: FMOD Studio | Glossary - Automation
Hope this helps!
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