Is there a way to capture API calls from the game and pack them as .fspackage to be inspected by Studio Profiler, without connecting and recording with FMOD Profiler? I thought CommandReplay class helps with this but I couldn’t find any mention of saving for Profiler in it’s API documentation.
It’s not exactly possible (without some hacking and caveats) as Studio captures additional information separate from the replay. However if you are already capturing a replay from code you can use code to play it back also. We have an example of this in our API package, the Studio API example called recording_playback.