Seems like the whole powerfull UE4 idea of getting animations done in sequencer in realtime without playing it each time dissapears.
Ive triet to wrap up components and call Play while in editor but seems it doesnt work.
Seems like the whole powerfull UE4 idea of getting animations done in sequencer in realtime without playing it each time dissapears.
Ive triet to wrap up components and call Play while in editor but seems it doesnt work.