Hi everyone!
I’m fairly new to fmod and unity and was wondering if anyone could help me out with some implementation problems I’m having. I have a sound assigned to a specific model with a high cut on it, now when this model is activated by pressing the “E” key it begins to emit particles, but what I want to do is when the particles are activated the filter deactivates so you can hear the sound fully, I’ve tried basically everything, but I can’t seem to get it working, I believe that it’s a parameter trigger that I need to use but there’s no specific key press trigger and the only one that seems to work is the “mouse over” trigger, any help would really be appreciated!