I have a sound set for a helicopter, both interior and external sounds for use in X-Plane.
What I am finding is that the external sounds which in reality are much louder are drowning out the interior sounds.
I would like to know is it possible to completely isolate interior / exterior sounds using FMOD studios built in parameters.
I would prefer to use FMODS parameters as I am trying to develop this for both VR and 2D in X-plane and they use different parameters for internal and external sound events.
Any help would be appreciated, Thanks