Hey,
I have a short question.
Do you have an idea how I could implement a sound source, that is NOT a only a single point in the world of the lisssener? So a Enviroment, where the lissener stands and hear the sound all arround him?
If possible, I would not have seraial systems for each speaker setup of the users.
The second think is, that the lissener should hear the sound outsite the enviroment, as would there a object.
A rifer is the best example, the player walk to the rifer and he hear them, the player turn arround and the sound of the rifer is behave as a normal 3d sound. Now he woks in the rifer, now he hear the rifer as would he realy stands in the rifer. so , all arround.
I hope you anderstand my problem and can give me some tips.
Maybe there is a plugin for that?
Or a easy algorythm? Or a fmod function?
all the best,
Chriss.