Issue with Event reference lost on engine restart

I have two FMOD issues:

I am using UE 5.5 and FMOD Studio 2.03.06

I have a music loop that gets lost when I restart UE. Like the reference to the event gets lost and I have to select it again. I tried setting it directly as a variable but it doesn’t help. I don’t know how to fix this.

Are you seeing any related errors or warnings in the editor output logs?

Did you also try to validate the FMOD Settings from the Project Settings?