I am using Fmod 2.0 with Unity and I am facing a problem with latency. I know that I am not the first one to post in this forum, however, I am still struggeling with it and was not able to fix this. I am still a beginner.
I Fmod I created an event and hocked it up with a parameter in Unity. In my Fmod studio it looks like this:
I have two audio clips with a loop region each. When my parameter is positive, it loops arroung the audio clip on the right, and when the parameter drops to negative, there should be a transition to the clip on the left. This works, however the transtion is not imeediate. There is a delay about 100 to 200 ms. The same problem arises on Fmod 1.10.09 and Fmod 2.00.01.
Another problem which I face is that when I’m in my Unity game I have a script that pauses the game. During the game I am playing sounds and when I pause it, I want to stop the sounds using “instanceReference.SetPaused(true)”. Here I am having the same issue. The sound stops, but also with a delay.
I have seen this post, describing more or less the same problem: Transitions latency when changing parameter
It is said here, that this is due to a bug and I don’t understand the workarround described here.
Any help is very much appreciated, thank you very much in advance for it.
Despite this, I really enjoy working with Fmod and I think it’s agreat tool.