Hello. Does anyone have a good on-line source for documentation (help manual) to AudioMotors, AudioRain, AudioWeather, AudioWind? LeSound Robot website is currently out-of-order https://www.lesound.io/. Thank you.
This post generated a “related topic” from 2020. Le Sound plug-ins used to be $800 !!!. Wow
Hi,
You could try reaching out to LeSound directly at contact@lesound.io to see if they can provide any documentation or guidance.
Here is why we need documentation…I’ve just spent the last 3 hours tearing out my hair. No matter what I did, I could not even get a simple FMOD Ambient Actor to play in the level (working with Unreal Engine)!
On one of my FMOD tracks, I had a LeSound plug-in. I did this days ago and did not consider issues of incompatibility. The LeSound plug-in plays fine in FMOD Studio, but!!!
UE either doesn’t work with LeSound or as one might expect, probably there is some additional configuration. I thought LeSound was for procedurally generated audio, but this is not the case. The information I read states that LeSound still requires raw audio files (to be loaded into UE).
So, if this is not procedurally generated (i.e., real-time synthesis), I see little benefit; why not just do the sound design prior to bringing assets into FMOD!?
Anyway, this experience is enough to make anyone explode (on Xmas Eve). … please documentation, documentation, documentation, documentation, …
I like A.l.lan’s summary : )
Thank you for sharing the additional information, and sorry to hear how frustrating this has been.
Could you please check whether Unreal is reporting any FMOD related errors or warnings in the Output Log when you try to play the event?
In particular, it would be helpful to know if there are any messages about missing DSP plugins or failed bank loads.
Also, just to confirm: are the AudioGaming plugins available to the FMOD runtime used by Unreal?
Some third-party FMOD plugins require additional setup beyond FMOD Studio, so checking the logs first should help clarify what’s happening.