Live update for code-signed apps (Unity, MacOS)

When I build and run standalone apps in Unity I’m able to use the Live Update feature of FMOD Studio without any problems. However, when I code-sign the apps (to allow for distribution on other Mac computers) Live Update is not able to connect. Could anyone please offer any advice on how to get code-signed apps working with Live Update? I’m using FMOD Studio 2.00.03 with the corresponding Unity integration package.

It is likely due to using the hardened runtime when signing the app, this sandboxes the app so it will require specific exceptions to allow networking.

https://docs.unity3d.com/Manual/HOWTO-PortToAppleMacStore.html

Thanks very much for pointing me in the right direction. In my case, I wasn’t using the hardened runtime switch when codesigning, but I had to add the following keys to my entitlements plist:

com.apple.security.network.client
com.apple.security.network.server

After I added those and codesigned again, Live Update is now working.