Looking for a shared FMOD sound configuration example for game development

Hello everyone,

I’m currently digging into sound design using FMOD for my project, and I’m interested in exploring different sound configurations that work in various types of games or applications. If anyone has any presets or custom configurations that they’ve found particularly useful and would like to share, I’d be very grateful!

Specifically, I’m looking for configurations that can enhance the gaming experience, such as adaptive audio settings for different gaming environments, effective 3D audio settings, or any interesting uses for effects like reverb or echo. Also, if you have tips on balancing or optimizing the sound for better performance, that would be very helpful.

Parameter configuration similar to this:
system->createDSPByType(FMOD_DSP_TYPE_ECHO,&dsp);
dsp->setParameterFloat(FMOD_DSP_ECHO_DELAY,200);
dsp->setParameterFloat(FMOD_DSP_ECHO_FEEDBACK,10);
channel->addDSP(0,dsp);

Thank you in advance for your help and sharing your knowledge!

Hi,

You could check out the FMOD Unity Feature Demo available on GitHub. This demo showcases a variety of FMOD features integrated within Unity and FMOD Studio. You can find the demo here: FMOD Unity Feature Demo.
If you are looking for parameter configuration related to DSP, please see: FMOD Engine|7. Core API Reference | DSP

Hope this helps. If you have any more questions please do not hesitate to ask.