Hello,
Mad Max (PC, 2015) has a reproducible audio issue related to FMOD.
When the output device is detected as “Headphones / Stereo (2.0)”,
interaction sound effects do not play at all
(footsteps, breaking insignia, chains, door kicks, canister pickup, water refill, etc.).
Music and ambient sounds play normally.
If the same system is forced to “Speakers / 2.1 or higher”
(for example Realtek Speakers or virtual 2.1 via Voicemeeter),
all missing interaction SFX immediately start working.
This suggests that interaction SFX events are incorrectly gated
based on output device type or channel count.
Platform: Windows 10/11
Game: Mad Max (PC, Steam)
Best regards