We are working on a game for the oculus quest and when we build the apk we get the error that the master.bank could not be loaded because the quest is out of memory.
2022-06-13 12:19:20.118 28699-28921/com.DefaultCompany.TGOM E/filemap: mmap(459300864,41680544) failed: Out of memory
2022-06-13 12:19:20.118 28699-28921/com.DefaultCompany.TGOM E/ultCompany.TGO: Failed to mmap file 'assets/Master.bank' in APK '/data/app/com.DefaultCompany.TGOM-iZdRbRdINrTy2UbhU0eHVg==/base.apk'
2022-06-13 12:19:20.123 28699-28921/com.DefaultCompany.TGOM E/Unity: [FMOD] AndroidAssetFile::reallyOpen : Could not open 'Master.bank' from the asset manager.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at D:/Actrio Studio/tgom/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:36)
The sounds are still working but the game is crashing after we change the scene a couple of times and we assume that the problem could be because unity tries to load the master.bank multiple times.
We are using the Unity version 2020.3.21f1 and the fmod version 2.01.07.