In my level the light-bulb event seems to take up all voices available although I limited the sound in the event macro.
I have got a simple setup.I have multiple of lights in a level. I attached 3d Fmod event as a component to a light blueprint. In the event macro within FMOD I set Max instances to 1 and steling property to quietest with the idea that only the light close do the player would be played. However, it seems that all of them are being played despite of this setup.
Could you explain to me what I am doing wrong?