While conforming to current Unity’s IL2CPP limitation [IL2CPP doesn’t support marshaling delegates that point to instance methods] I found out that some needed DSP structures members of low level API aren’t accessible from user code
| to obtain an instance reference I’m using custom/user data of dsp decsription and getting it via DSP_STATE function |
I understand that doing this correctly might be more involved, but please - would it be possible to expose / make public for the time being at the very least
getuserdata field of
DSP_STATE_FUNCTIONS so users wouldn’t have to patch Integration manually
Thank you !