Upon updating to UE4.26 and updating to Studio 2.01.10, the mix is vastly different between Studio and in-game. Levels of events are now all over the place, certains ones near-inaudible, others louder than they are when auditioned in Studio. This applies even for events with no attenuation curve, which leads me to believe that it’s not an issue with the location of FMOD events.
No other changes have been made apart from the update.
Is there a fix this rather than remixing the entire project?