Mobile Performance Ceiling

Hi all,
We’re working on a mobile project and we are naturally expecting performance limitations. Of course it it device-dependent, but we are wondering if any info exists on the kind of limitations one might expect in terms of the upper limit of audio tracks playing simultaneously, and what it might sound/behave like when that limit is reached (crunchy? lag? other?).
Any insights are appreciated :slightly_smiling_face:
Thank you!

We have a chapter in the docs for each platform, Perfermance Reference, although there a many factors that affect performance.

The behavior will depend on the cause of reaching the ‘performance limit’ .